Announced 2026-10-14 // in design

FRANKINU: 402

A hyperrealistic multiplayer zombie survival.

The Cabal Laboratory is breached. The infection spread past Sub-Level 402 into the city above. You are a survivor in a realistic, collapsing world, and somewhere in the dark, Experiment 402 is still alive. It remembers who built it.

BLENDERUNITYONLINE CO-OPPC FIRST
Concept: the Cabal Laboratory gate under a green moon

CONCEPT ART FROM THE LAB, NOT A 3D SCREENSHOT

PILLARS

Realistic survival

Hunger, wounds, noise, light, scarce ammo. Every infected type reads by silhouette and sound before it kills you.

Squads, not lone wolves

Drop-in co-op squads of 2–4 in persistent zones. Extraction runs where losing your gear is real.

The lab is the story

The Cabal Laboratory breached, the infection reached the city above, and Experiment 402 is still out there.

Fair by construction

Skill decides fights. Holder perks are access and cosmetics (closed tests, holder zones, skins), never stats in competitive modes.

THE ROAD (EACH STEP GATED BY THE LAST, NO DATES)

  1. 01Design NOWGame design doc, art bible, infected roster, first district.
  2. 02Prototype One district, one infected type, 2-player co-op, the extraction loop.
  3. 03Vertical slice One zone at target fidelity. Closed test for holders.
  4. 04Alpha / Beta More zones, squads, progression, wider tests.

Holders first. Verified $FRANKINU holders get the closed tests and the holder zones. Your lab file, wallet link and Armory skins are built to carry over where the art allows.

Everything here is a plan, not a promise of features, dates or value. Progress is posted only from the real build.